
#SUPER MARIO 64 LAST IMPACT MUSIC COURSE 13 MANUAL#
(The North American manual for the game romantically described Lakitu as “the mysterious turtle who controls the clouds.”) The effect of Lakitu’s “pets” in Super Mario Bros. on the NES, where he hurtled bright orange creatures of spiky death from his cumulonimbus perch.

Players first encountered Lakitu in Super Mario Bros. In that light, it’s appropriate that Nintendo assigns cinematography duties to that bespectacled Koopa you mentioned, Lakitu. It’s such a memorable part of the experience that in my view, Mario 64 is the game that established the camera as a de facto enemy-a mostly unseen nuisance that stands in the way of your quest as much as any Goomba or Thwomp.

I do have memories of fighting that camera, Alex. What do you guys think? Do you have memories of wrestling with the Mario 64 camera? And do you think games have dramatically improved the camera function in the years since? The camera hindered as much as it helped, is what I’m saying. I can still recall instances where I missed a platform because the camera suddenly, arbitrarily began panning away from the pertinent area, or when it would get caught against a solid surface, blocking my view and tormenting me with that obnoxious buzz indicating that my floating Lakitu friend just couldn’t move any farther in a given direction.

And this could be a painful process-not just because it was new but also because the camera system in Mario 64 (controlled by the C buttons) was far from perfect. But in Mario 64, you had to learn to incorporate camera movement into play. Of course, for modern players, adjusting the camera is basically second nature if you’ve played a 3-D action game sometime over the last couple decades, you probably instinctively know that the right analog joystick will shift the vantage.
