vastsit.blogg.se

Jagged alliance 2 vs jagged alliance 2 gold
Jagged alliance 2 vs jagged alliance 2 gold




jagged alliance 2 vs jagged alliance 2 gold

Look at those linked-to stats! They all have Wisdom of at least 90, which is what you want because it means they learn fast. For this reason, I tend to enlist the services of Barry, MD, Danny, Dr. You need mercs who can heal, teach, blow things up, repair items, pick locks and disarm alarms, traps and mines. Look for doctors, teachers, explosive experts and engineers (mechanics & electronics). As such, I tend to go for cheap, inexperienced but high Wisdom mercs who have lots of growth potential. Now, at this point (assuming Novice mode) you should still have $42,000 at your disposal after creating your IMP Be thankful for that, because AIM can really hit your back pocket.

jagged alliance 2 vs jagged alliance 2 gold

Just like the one-off IMP chargen AIM is accessible at any point during the campaign from your laptop UI.

#Jagged alliance 2 vs jagged alliance 2 gold professional#

Through the AIM interface, we can hire our Jagged Alliance 2 mercenaries some of whom are more professional than others. LConsult Jagged Alliance 2 Mercs and m ake plans.ĪIM stands for Association of International Mercenaries. Note that you MUST hire mercs that fill in for your glaring inadequacies because these skills ARE necessary to general play. I recommend dumping your other skills to 35 or even zero, as there are AIM mercs available early who can pick up the slack.

jagged alliance 2 vs jagged alliance 2 gold

But yeah, just remember to max Wisdom in order to level your skills more quickly. Or mechanics who stay in town fixing stuff. IMPs can be teachers who just stay in town to train the militia or mercs. The same goes for the other four skills indeed, IMPs need not be combatants. Just naturally playing the IMP as one member of a squad. In other words, no favoritism or manipulation. And that is without forcing the IMP to take all the shots, or take long range shots (which seem to increase skill gain even more). It does not need to be maxed because with high Wisdom it will increase quickly and you will get to see your IMP grow into a professional killer.Īn example: An IMP who starts off with Marsksmanship 60 and Wisdom 85 can easily reach 90 by mid-game and 99 by end-game. Note how Marksmanship is not maxed in either. The above-left pic shows the stats that I recommend for new players (no zero-dumps) the above-right one the stats I have gone with for this particular run (min-max). mercs (see next section) can always fill in for any glaring inadequacy that your IMP might have, so it's entirely up to you whether or not you min-max. On maiden runs, I don't recommend dumping any stats below 35 because that means they can never be leveled through use. Mobility and attack rate are extremely important. I especially recommend maxing Agility because it governs how many action points (APs) we get, which dictates how much we can do on our turn, such as how far we can walk/run ( mobility) and how many times we can fire our gun (attack rate). These are important stats that bestow a range of benefits, some obvious and some not so obvious. That means high Health, Dexterity, Agility and Strength. The second rule is that IMPs should be healthy, nimble and strong. Ergo, the first rule here is that IMPs should max Wisdom to 85. Now, the Wisdom attribute increases the rate at which skills improve. Examples are: they become more stealthy, they get quicker at targeting, they get more "interrupts" (explained later), and they get better at detecting danger (land mines). Then they may gain an actual character level which increases their overall effectiveness. Example.įirst of all, it's important to note that squad members level-up their attributes & skills by using them. The more they do something the better they become at it. Th is means they can hit one target, glance off it, and then hit another. Here, Buns (my fave AIM merc), scores an Interrupt and uses it to fire through a house (front window and back door) in order to hit the guy standing on the other side.īulle t s ricochet. In general, firing through buildings is just so cool. Seriously, when you're in the groove and cool stuff like that happens, you fall in love with the game. Your bullet shatters the window at your end, travels through the building, shatters the window at the other end, and drops the enemy on the front lawn. You see him through the window on your wall and the window on his, opposite wall. The enemy is at the front of the building. Need a way out? Shoot a fuel ta nk to make your own back door. Can't find the front door? Plant some TNT and blow a gaping bloody hole in the wall. Jagged Alliance 2 employs destructibility.






Jagged alliance 2 vs jagged alliance 2 gold